More than a decade has passed since The Witcher 3: The Wild Hunt first launched, and on Steam, the game is doing better than ever. With the launch of The Witcher 3 Remastered, the game has surged up the Steam charts and has reached its best concurrent players level--ever. At the time of writing, the CCU has peaked at 120,975 players, beating the previous January 2020 record of 103,329 players.
That older milestone was reached after The Witcher TV series launched on Netflix, but the new numbers have blown it out of the water. The game is also available through other PC storefronts like GOG and the Epic Games Store, as well as on PS5, Switch 2, and Xbox Series X|S, so it's likely that the total number of players is much higher. Clearly, there's still a lot people out there who are more than happy to toss a coin to their Witcher.
https://twitter.com/thewitcher/status/2104959102858178595
The Remastered Edition of The Witcher 3 is a big one, as it added numerous technical and graphical improvements to the original 2015 game. What makes this even more impressive is that the game is reaching these player numbers at a very busy time on the gaming calendar, as numerous high-profile games have launched in an effort to avoid being caught up in the wake of GTA 6's November release. Onimusha: Way of the Sword, Control Resonant, Marvel's Wolverine, and Fire Emblem: Fortune's Weave all landed within weeks of each other, and that's not including the live-service games which regularly dominate the charts.
One other thing worth noting is that The Witcher 3 Remastered is a free upgrade to anyone who already owns the game. Considering that it has lifetime sales of 65 million units globally (as of May 2026) and has been regularly discounted, it's likely that plenty of existing owners of The Witcher 3 dived back into the game to see all the new improvements. If you're wondering if the download juice is worth the squeeze, you can check out GameSpot’s in-depth breakdown of what’s new in the remaster to see all the changes for yourself.
https://www.youtube.com/watch?v=_oEdB5S2d3U
Beyond a return to the Continent, Witcher fans have much to look forward to. The Witcher 3 is getting a new expansion in 2027, Songs of the Past, and The Witcher 4 could be out as soon as 2028. CD Projekt Red is rumored to be working on a multiplayer Witcher game, and the company recently confirmed that it is working with Scopely on a new mobile game based on one of its franchises--which could be The Witcher or Cyberpunk.
The "Xbox reset" has people wondering whether Microsoft is preparing to exit the video game business, but Xbox CEO Asha Sharma has flatly denied that the gaming division will be put up for sale.
"Xbox is not for sale," Sharma said to The New York Times. "We will do whatever it takes to set the company up for success, and we will look at the right partnerships, the right operating model, and everything needed to achieve that."
Sharma's comments come in the wake of analysts predicting that Microsoft could sell Xbox off entirely. Compared with Microsoft's profitable cloud computing and artificial intelligence businesses, Xbox has paled in comparison, and the gamble on Xbox Game Pass hasn't paid off, despite Microsoft investing tens of billions in acquiring several video game publishers and studios over the years. Xbox’s accountability margins amount to only a 3% profit, a small return on investment for its parent company.
https://www.youtube.com/watch?v=XiYNNGR4uLo
Microsoft CEO Satya Nadella has said that Xbox will have to start pulling its weight under Sharma's leadership, and the Xbox CEO previously told employees that the Xbox business was not in a healthy state. Nadella has also praised Sharma's cuts at Xbox, saying they have led to a "streamlining" of the division.
If Sharma is setting Xbox up to generate more profit for Microsoft, then it's all part of a years-long strategy in the making. Halo is now an Activision project, and is likely several years away as the publisher is currently building a new team to develop the next Master Chief adventure. Meanwhile, two of Blizzard's biggest upcoming games will arrive at the end of this decade: Diablo 5 is aiming for a 2029 launch, while StarCraft is set for 2030. At the same time, Xbox has also tasked several of its studios with working on its Fallout franchise, with multiple new games in the series in various stages of development.
"We've got a long way to go with Microsoft," Sharma said to the NYT. "And we’re going to take the long-term view."
The Best Xbox Series X Games In 2026
View Images
Sonic has had a rough go at things lately, what with the myriad games that haven't been hitting like they used to. Sega appears to be aware of that and has acknowledged that, although the games have struggled recently, the franchise as a whole is back in the zeitgeist again--and it's all thanks to the live-action movies.
In an interview with Automaton at the Tokyo Game Show, series producer Takashi Iizuka spoke about the impact that director Jeff Fowler's three live-action movies have had on repopularizing Sonic again.
"Thanks to the movies, awareness of the Sonic series has grown, and more people around the world have become interested in Sonic as a character and in the games," Iizuka said when asked about the positive effect other media has had on the franchise. "That has contributed to game sales as well. Strong game sales mean we have more resources available when making the next title, which allows us to deliver something of even higher quality. That creates a positive cycle. In that sense, multimedia and transmedia expansion are majorly beneficial for the games."
Iizuka went on to say that movies weren't the only medium that has improved Sonic the Hedgehog's cachet in recent times. Anime has contributed as well, and so has Netflix, which has made film and television production more ubiquitous for Sega.
"In the past, even if we decided to make an anime as part of our transmedia strategy, we had to approach television broadcasters and other outlets that would air it, and we couldn't move forward without their approval," Iizuka continued. "With Netflix, on the other hand, once we decide to work together on something, we can distribute it worldwide. That's has [sic] been a major advantage when it comes to expanding the brand."
Iizuka's comments echoed similar sentiments from earlier this month. In an interview with One More Game on September 21, Iizuka said the live-action movies essentially saved the franchise.
"The biggest milestone for me was the first movie," Iizuka said. "That had been a great hit and definitely changed the course of this franchise."
So, whether you like those live-action movies or not doesn't really matter because, in Sega's eyes, the Blue Blur would've stayed just that: a blur that goes poof and is gone ... forever. Iizuka did leave us a little nugget to chew on, though:
"Also, we don't use the game developers' resources for transmedia projects, so you don't have to worry about a new game being delayed because we're making movies or anime," Iizuka told Automaton.